AI Benchmarks

Live production metrics for our combat detection models.

Crystal detection model icon Crystal Aura Detection

Our flagship model, trained on real high-tier Crystal PvP gameplay.

0.0%
Precision
Minimizes false bans.

Percentage of flagged players who are actually cheating. High precision means legitimate players stay safe.
0.0%
Recall
Minimizes missed detections.

Percentage of actual cheaters on your server who get caught. High recall means fewer cheaters escape.
0.0%
F1 Score
The harmonic mean of Precision and Recall.

Represents the overall accuracy and reliability of the detection engine.
Known Fingerprints Detected
dqrkis_v6 prestige krypton meteor catlean astraware doomsday lambda francium_beta wurst

Anchor detection model icon Anchor Macro Detection

Dedicated model for analyzing inhuman respawn anchor interaction speeds.

0.0%
Precision
Minimizes false bans.

Percentage of flagged players who are actually cheating. High precision means legitimate players stay safe.
0.0%
Recall
Minimizes missed detections.

Percentage of actual cheaters on your server who get caught. High recall means fewer cheaters escape.
0.0%
F1 Score
The harmonic mean of Precision and Recall.

Represents the overall accuracy and reliability of the detection engine.
Known Fingerprints Detected
dqrkis_v6 prestige krypton astraware ak47_burst future francium

Totem detection model icon Auto Totem Detection

Behavioural model for detecting inhuman totem pop reaction times after damage.

0.0%
Precision
Minimizes false bans.

Percentage of flagged players who are actually cheating. High precision means legitimate players stay safe.
0.0%
Recall
Minimizes missed detections.

Percentage of actual cheaters on your server who get caught. High recall means fewer cheaters escape.
0.0%
F1 Score
The harmonic mean of Precision and Recall.

Represents the overall accuracy and reliability of the detection engine.

How to read these numbers

Three figures describe every detection model, and they answer different questions. Only one of them is about your players being treated fairly.

Precision

How often a flag is right

Of every player the model flagged, the share that really was cheating. 99.9% precision means false positives are virtually non-existent. This is the number that matters to the legitimate player on your server, and the one Ecstacy is tuned to protect.

Recall

How many cheaters are caught

Of every player who really was cheating, the share the model flagged. Deliberately the lower figure: pushing it up always costs precision. On a Minecraft server the two mistakes are not equal. A missed cheater is a bad afternoon. A wrongly banned regular is a player you do not get back.

F1

The two together

The harmonic mean of precision and recall, useful for comparing one model against another in a single number. It is not a percentage of anything real, so do not read it as an accuracy figure.

What a flag actually costs a player

Precision is a per-flag figure, and a single flag never punishes anyone. Every detection family accumulates a violation level and acts only when it reaches fail.max: twenty flags by default, forty on Auto Totem. The distance between one flag and the threshold is exactly what turns a high-precision signal into a decision you can stand behind.

On top of that, punishment is opt-in per family: the shipped Auto Totem configuration has an empty command list and does nothing until you fill it in. Servers that want to watch before enforcing set punish.enable: false and keep every flag, alert and dashboard entry. The checks overview covers how that fits together.

What these numbers do not tell you

Server impact

Scoring runs on Ecstacy's cloud cluster rather than on your hardware. The plugin captures packets, raises alerts, drives the GUIs and applies punishments; it does not run the analysis. In benchmarking that holds to no measurable TPS impact up to 5,000 concurrent players.

The structural consequence matters more than the number: because the expensive half lives cloud-side, the plugin's per-tick cost stays flat as detection improves. A better model does not become more work on your main thread, and it arrives without a jar swap.

Measuring it on your own server

Three things give you your own version of these figures, without waiting for a ban to be disputed:

Benchmark FAQ

What is Ecstacy's Crystal Aura detection precision?

Crystal Aura detection reaches 97.0% precision and 91.1% recall, an F1 score of 93.9%, measured per-window on held-out high-tier Crystal PvP match data.

What is Ecstacy's Anchor Macro detection precision?

Ecstacy's Anchor Macro model achieves 99.0% precision and 95.2% recall (97.1% F1 score).

Does Ecstacy affect server TPS?

No measurable TPS impact up to 5,000 concurrent players. Inference runs on Ecstacy's cloud cluster, not on the game server, so the plugin's per-tick cost does not grow as detection improves.

What does 97.0% precision mean for my server?

Precision is the share of flagged players who really were cheating, so 97.0% means about three flags in a hundred are false positives. Punishment is not applied on a single flag either: every check accumulates a violation level and acts only at its threshold, twenty flags by default.

Why is recall lower than precision?

It is a deliberate trade. Recall is the share of real cheaters caught, and pushing it higher always costs precision. On a Minecraft server a missed cheater is a bad afternoon, while a wrongly banned regular is a player you do not get back, so the models are tuned to protect the second case.